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"We are what we repeatedly do. Excellence, therefore, is not an act, but a habit."
- Aristotle

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Wednesday
Apr182012

3D Popup book in CSS3

I'm always intrigued by the creation of intricate graphics using only CSS, but I must confess I found this project downright startling.  It is a children's 3D pop-up book using transforms along with all The Usual Suspects (CSS3, SVG, JQuery, etc.).  If you haven't seen this yet, it is definitely worth taking a look and reading the associated articles on its contruction.

 

Saturday
Apr072012

Top 7 Design Trends for 2012

Ordinarily, I'm fairly skeptical when it comes to identifying something as a trend in graphic and web design.  My mind almost immediately races to the film, "Josie and the Pussycats," where bands of brainwashed teenage girls gleefully squeal, "Because orange is the new pink!"

That said, it is impossible to deny a trend's existence. The font Trajan was definitely THE staple for movie poster design, used in over 400 movie posters since its release in 1989. However, even the great Trajan has now been summarily dismissed by the upstart Gotham.

A few weeks ago, I began noticing that many graphic design publications and blogs were discussing the same topics and techniques. So here is my list of the top seven graphic and web design trends for 2012.  These do not represent any magical insights on my part, but they may kick-start your own investigations and explorations.

  1. Hand-drawn type 
    In fact, expand that to include hand-drawn anything.
     
  2. Ultra simplistic designs  
    Single word. Single shape. Single color. Less is more.
     
  3. Responsive web sites 
    I hate to be cruel, but if your personal site isn't responsive by end of 2012, you'll be stripped of your UX Designer Union Card.
     
  4. Infographics 
    These will be everywhere, and most will be done very poorly.
     
  5. Webfonts 
    See #3.
     
  6. Circles and other organic shapes 
    Now that anyone can do rounded corners using CSS3, there has to be a new way to show off.
     
  7. Overexposed photography  
    This is very difficult to do well, so it will separate the true Photoshop artists from the Photoshop technicians.
Monday
Oct242011

The UX-14 Staffing Model

Anyone who has tried to hire UX professionals within the past two years knows the field is becoming increasingly competitive. Worse, the job description "UX Designer" varies wildly from company to company, ranging from the practice of pure information architecture to hands-on UI coding in Java.  So, if you are a UX Director, how do you even begin to find the people you need and cost-effectively staff a department?

Contrary to popular belief, UX Professionals who possess all three major skill sets (effective information architecture, decent visual design, and solid presentation layer code) are not "unicorns.'  They are rare, but they do indeed exist. However, it is almost impossible for anyone to be a deep subject matter expert in all those fields.

On the other hand, there are also very few "purists" left. Every visual designer or presentation layer coder with more than a few years experience has filled the role of Information architect, helping define a site's structure, doing usability testing, and writing documentation. Conversely, very few information architects have not created visuals nor written code for prototypes.

Based on these logically overlapping skill sets, I've created a staffing model which defines, what I feel is, the ideal Enterprise UX team.  I call it "The UX-14 Staffing Model" as it is based on a team of 14.  Of course, the actual number of staff members can go up or down so long as the ratio within each group remains about the same.  Here is the breakdown:

1.  Three UX "purists" with highly specialized skills:  One high-level IA/usability expert, one amazing graphic designer, and one incredible presentation layer coding wizard.

2.  Three combination IA/Visual Design Experts:  These are designers who can produce award-winning visuals and have logical organizational skills, but who do not write code.

3.  Three combination IA/Presentation layer coders:  These are experts in site structure and standards, who can not only organize the content but also code all the interchangeable components that keep the site both usable and easy to maintain.

4.  Three combination Visual Designers/Presentation Layer Coders: This is the group that thinks up amazing new visual interactions and ways to present data, yet also know how to code the page to bring those innovations to life.

5.  Two All-Arounds: This group could build a complete website all by themselves that is logical, beautiful and well-coded.

 

 

Let's look at the flexibility a UX-14 team provides:  At the beginning of a project, during the conceptual and planning phases, this team can put as many as 9 experienced information architects to work solving problems - permitting the Pure Information Architect to act as lead and solve really difficult issues.  During that phase, the 5 visual designers and coders are available to create prototypes and AB test modules.  As the project moves into visual design phase, again, 9 people possess the skills necessary to keep work moving ahead, with a Pure Visual Designer taking the creative lead.  And finally, when it time for coding, 9 people are standing at the ready to write HTML/CSS -- all of whom are already intimately familiar with the project.

There are a also number of important secondary benefits to the UX-14 Team composition. First, the staff ends up cross-training one another as projects move through the shop, eliminating risks associated with centralizing critical project knowledge among only two or three employees.  Second, this organization naturally lends itself to creative brainstorming, effective peer reviews, and Agile development environments.  And finally, it is good for morale, as it utilizes the full skill set of each of your employees, permitting them to grow and expand their skills and gain respect among their colleagues.

So, if you are looking to build a new UX practice within your organization, or reorganize your existing team, hopefully you will find this staffing model helpful.  Please feel free to write with with comments, improvement suggestions, or other feedback.

Wednesday
Sep282011

Is the Amazon Kindle Fire too good to be true?

Maybe. But I've already placed my order. See the new Kindle Fire, with a color touch display and wi-fi.

Here's a rundown of what you get for $199: 1024x600 full olor touchscreen using the same technology as the iPad2, dual core processor, ultra-fast web browsing, free Cloud storage, 8gb storage, email, .pdf and Flash compatibility, PLUS all the content you've come to expect from Amazon (magazines, books, movies, television shows, etc.).

If you pre-order now, you'll have it in your hands on November 17th. At this price for these features, the only thing that stops this from being the perfect holiday gift is keeping your intended recipient from buying their own unit own ahead of time.

Saturday
Sep242011

SXSW Interactive 2012: How much larger can it get?

Yesterday was the deadline for early-bird registrations for SXSW Interactive, held each March in Austin. This will be my third year attending, and it is, by far, my favorite interactive conference. Yes, I know that after 6:00pm it's more like "Geeks Gone Wild," but that doesn't offset the value and depth of information presented during each day's sessions.

 

The SXSW organization reserves nearly every hotel within a 15-mile radius of Austin, so unless you want to stay in Round Rock and drive in, you must buy your badge and go through their office to secure a hotel room. Last year, I booked about this time and stayed at the Residence Inn just across from the Convention Center and was looking forward to doing so again. To my dismay, I discovered that not only was that property sold out (evidently by the second week in August), EVERY hotel near the event is unavailable. So, even 6 months ahead, the closest room I could secure was miles away on the shuttle route.

I'm not unhappy with that situation, just surprised. This leads to the question, "How much larger can the SXSW Interactive Conference get?" It is already to the point one has to run between seminars to hear the most popular topics, frequently to find a long waiting line. Getting a mobile connection is spotty (although it was much better in 2011 than in 2010). Don't even think about eating during "normal" meal times, as every bar and restaurant is packed, often with 6-7 people crowded around a table for 4. And I've completely given up on any party or event that is "free" - life is just too short and I can afford to buy my own beer, thank you very much.

At some point, maybe even in 2012, one of two things is going to happen. Either people like me will say, "This is nuts - whatever the info, its not worth fighting the crowds. I'm not doing this next year." Or, the Austin Fire Marshall will come to the Convention Center one day, look around and say, "Seriously?"

But one thing is probably certain: SXSW 2013 will cost more than 2012. Badge prices will go up, hotels rates will go up and sell out faster, and the number of restaurants who use "special" menus that week will increase. So, if you've ever wanted to go to SXSW, cowboy up this year and just do it. Buy your badge right now, get a hotel room, and join us for the show - just in case this is the last time its worth it.